This article from the NY Times talks about the effect of violent video games on players and if they actually make them more violent or not. Of course, the NY Times is very trustworthy as it is internationally acknowledged as one of the best news site in the world.
This article is about a very controversial topic. Many violent acts are blamed on the aggressor playing violent video games. The article tries to see if this is true or not, but does not arrive to any concrete answer. It is very difficult to measure this in short term. The Mortal Kombat and hot sauce example given, in my opinion, is pathetic. As a person who regularly plays these violent video games, I can tell you that they do not make me feel more violent. Shootings or other violent crimes are not to be blamed at violent video games. A person who commits such crime must have a prior psychological disorder, and happens to play these violent video games. Violent video games make you no more violent than violent movies. They may give you a temporary adrenaline rush, but if sane, not make you more violent.
First off, if it wouldn’t be credible it would have been dismissed long time ago. But it is also important to note it cites all of its sources. It is also widely known and cited.
The site is relevant to the topic studied because it analyzes the impact and the lack of impact of a game which is attributed to have “revolutionized” gaming. To a certain point It dismisses the belief that Minecraft had a significant impact on the game industry.
A 90s Kid Living in 2014 Then and Now
Even though in a first place I didnt know The Huffington Post after doing some research I deduced that this newspaper is in fact a reliable source. The Huffington Post is a modern style news aggregator and blog founded in 2005 in New York. I think that it is reliable mainly because about 20,000 users rated their App on Play Store with an average of more than 4 stars.
This URL is relevant to the topic studied because the author emphasizes on the contrast between the 90s and now in relation to Digital technology, from a negative point of vew. The author explains how different it was back then to buy music and movies, to play games, to watch tv and use the internet. She describes how things were much more physical before, people used to line up in order to buy music and movies, how games could be played without electricity and how tv changed and how internet was used so much less. I think even though the author tackles this topic from a conservative mindset he is able to sum up all the drastic changes in Digital Entreteinment. I think that if he could include also the positive aspects of the subject his text would be richer in content